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Week 7
Milestone Document Asset List This week, I was supposed to rig some weapons and get started on animation. I did none of that. To be frank, I had hoped to work on this project by Thursday, but I failed to come up with anything substantial. I am behind in my schedule as a result of losing steam. I hope I'm not too far behind. I think I needed a week to reset. Here are some things I worked on that I didn't show before.
Zack Lu
18h1 min read
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Week 6
Milestone Document Asset List Document I did not meet my deliverables for this week. I wanted to create a short animation this week, but rigging took more of my time than I thought. I decided to expand my goals from a simple rig to an IK aim rig to help with my animation later on. I am not on schedule, but I think that schedule was overly ambitious in the first place. Next week, I will adjust my milestones to better reflect my current capabilities. My new goal by the end of t
Zack Lu
May 181 min read
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Week 5
Milestones Asset List My goals for this week were to fix the cape, sculpt, rig, unwrap, and bake the generic rig, and make an animation test with the pistol and rapier. I have not completed the animation test or rig. I have completed everything else. I'm a little bit behind this week. I did not complete the main goal of this week, which is to start animation. Instead, I focused on other projects and learning new things. It's my way of avoiding burnout. This is the low poly me
Zack Lu
May 111 min read
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Week 4
Milestones Asset List My Week 4 deliverables are a generic rig, animation setup, prop prep, and cloth physics. I've made progress on all of these goals but I need to spend another week tweaking things. I'm a little behind schedule. My concern is the accuracy of the schedule. I keep adding things I need to do. I have changed next week's milestones to include an animation test to get a timeline on how long the whole film will take. I also decided not to create models for two un
Zack Lu
May 31 min read
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