Week 5
- Zack Lu
- May 11
- 1 min read
My goals for this week were to fix the cape, sculpt, rig, unwrap, and bake the generic rig, and make an animation test with the pistol and rapier. I have not completed the animation test or rig. I have completed everything else.
I'm a little bit behind this week. I did not complete the main goal of this week, which is to start animation. Instead, I focused on other projects and learning new things. It's my way of avoiding burnout.

This is the low poly mesh with everything baked in. It has the normal data of the high-poly baked into the low-poly. Learning how to do this is an important step in making my film.
I adjusted the head and added some details in the sculpt. I retopologized with my old retopology. I learned that there is a plugin for Blender that supposedly makes reusing topology a lot easier. I also noticed that there is a lot wrong with my topology that I need to fix.

In the end, I did not change much of the cape physics. I want to redesign it later on but for now it can remain as is. I tried to add physics to the feathers but I could not figure it out.

I worked on another project of mine to avoid burnout. I learned more about sculpting, anatomy, and corrected my understanding of how the multires modifier works.


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