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Week 3

  • Zack Lu
  • Apr 23
  • 1 min read

Updated: Apr 26


My week 2 deliverables are a rigged, retopologized main character(with hands), a rough knight variant, a rough soldier variant, and two generic human models.


I have completed my goals for this week, and I am on schedule. One problem I'm facing is that I'm constantly adding more goals to the week as I figure out what I need. I fear that it would be unexpectedly too much later on.


I'm about 70% done with my prop and character assets. The best thing to do now is make a standardized rig and model so I can focus on animation. I've been working on this throughout the week by creating two generic human models but I always need to slightly adjust them to fit the costume. As a result, there is a lot of back-and-forth on this front.



retopologized rough main character
retopologized rough main character

 
 
 

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